@startuml
sprite $glide_g [48x48/16] {
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000000000000000000159BCCCA7200000000000000000000
00000000000000002AFFFFFFFFFFB2000000000000000000
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000000000000007DFFFFFFFFFFFFA0000000000000000000
000000000000000014678FFFFFFF60000000000000000000
000000000018961000001FFFFFFF30000000000000000000
0000000003EFFFFA20004FFFFFFF00000000000000000000
000000000DFFFFFFE0007FFFFFFB00000000000000000000
000000006FFFFFFD2000CFFFFFF600000000000000000000
00000000CFFFFFC00002FFFFFFF100000000000000000000
00000000FFFFFF100008FFFFFF9000000000000000000000
00000002FFFFF900001EFFFFFF2000000000000000000000
00000003FFFFF60000BFFFFFF80000000000000000000000
00000001FFFFF70009FFFFFFD00000000000000000000000
00000000DFFFFF87DFFFFFFF200000000000000000000000
000000008FFFFFFFFFFFFFF4000000000000000000000000
000000001EFFFFFFFFFFFF40000000000000000000000000
0000000003EFFFFFFFFFC200000000000000000000000000
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000000000000156752000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_GLIDE_G(_alias) ENTITY(rectangle,black,glide_g,_alias,FA6 GLIDE_G)
!define FA6_GLIDE_G(_alias, _label) ENTITY(rectangle,black,glide_g,_label, _alias,FA6 GLIDE_G)
!define FA6_GLIDE_G(_alias, _label, _shape) ENTITY(_shape,black,glide_g,_label, _alias,FA6 GLIDE_G)
!define FA6_GLIDE_G(_alias, _label, _shape, _color) ENTITY(_shape,_color,glide_g,_label, _alias,FA6 GLIDE_G)
skinparam folderBackgroundColor<<FA6 GLIDE_G>> White
@enduml